Characters

Characters

Meet Ave, the light-armored straight-sword knight, and Lune, the mysterious Starfarer whose magic supports combat and opens paths through the world.

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Core Topics
Strategy
Practical Focus
All Articles
Wiki Coverage

Introduction

Ave and Lune are not separate roster picks — they are a permanently co-controlled duo whose bond defines Lunarium's combat identity. Ave is the light-armored straight-sword knight who handles melee aggression, dodges, and precise parries; Lune is the Starfarer companion whose magic provides enemy debuffs, Ave buffs, magic pressure, and obstacle breaking. Both are present in every encounter, and their cooperation is what makes the Sekiro-like rhythm readable. The cards below break down each protagonist's role, their weapon style, and the bond mechanic that escalates their combined damage when fighting near each other. Tier discussions and faction synergies are reserved for the dedicated guides linked from this hub.

Characters Highlights

S

Ave

new

Playable melee protagonist. Precision sword attacks and parries. This overview connects the quick-reference row to practical route planning, encounter preparation, and progression choices without replacing the full article.

FocusPlayable melee protagonist
RecommendationPrecision sword attacks and parries; revisit this topic whenever a new Cloak, Embroidery piece, skill, route, or patch changes the available options.
A

Lune

new

Starfarer companion. Debuffs, buffs, magic, obstacle breaking. This overview connects the quick-reference row to practical route planning, encounter preparation, and progression choices without replacing the full article.

FocusStarfarer companion
RecommendationDebuffs, buffs, magic, obstacle breaking; revisit this topic whenever a new Cloak, Embroidery piece, skill, route, or patch changes the available options.
A

Their Bond

new

Shared journey and combat synergy. Coordinated pressure and narrative growth. This overview connects the quick-reference row to practical route planning, encounter preparation, and progression choices without replacing the full article.

FocusShared journey and combat synergy
RecommendationCoordinated pressure and narrative growth; revisit this topic whenever a new Cloak, Embroidery piece, skill, route, or patch changes the available options.

Core Mechanics

Meet Ave, the light-armored straight-sword knight, and Lune, the mysterious Starfarer whose magic supports combat and opens paths through the world. Lunarium rewards observation and deliberate preparation rather than blind repetition. Use this section to understand how the category connects to parry timing, Ave and Lune’s complementary roles, exploration order, and the Skill Tree–Cloak–Embroidery progression loop. Verify low-confidence names and future content against current in-game data and official developer announcements.

Advantages

A structured reference reduces wasted experimentation and makes it easier to prepare before entering a new region or difficult encounter. Comparing goals, mechanics, and recommended routes side by side helps new players identify immediate priorities while giving completion-focused players a reliable checklist. Every recommendation remains flexible enough to support defensive, agile, magic-assisted, and parry-centered approaches.

Challenges

Only two protagonists — Ave and Lune — exist in the active roster, so character discussion is structurally narrow. Without layered jobs or branching skill paths, tier-list debate is muted, and most character content leans into bond-mechanic explanation rather than competing-build comparison. The wiki is therefore limited in how many distinct archetypes it can present: once you understand Ave's straight-sword rhythm and Lune's Starfarer support, additional content becomes iteration rather than novelty. Players looking for deep roster mechanics typical of gacha RPGs will find the character hub intentionally small and may need to focus instead on Cloak and Embroidery guides for long-term build variety.

Frequently Asked Questions

Where should I start with characters?+
Begin with the duo-overview card on this page, then move to the bond-mechanic walkthrough. The characters hub covers Ave's straight-sword roles, Lune's Starfarer magic, and the cooperation patterns that pay off in the Knight of Light and Corrupted Star encounters. There is no traditional tier list because only two protagonists exist; build-focused commentary lives in the weapons-gear section, where Cloak and Embroidery choices translate character roles into measurable combat ceilings. The hub updates whenever the studio clarifies dual-control mechanics in patch notes or developer livestreams.
How often is the characters information updated?+
This fan-made hub should be reviewed whenever the studio publishes a patch, roadmap note, corrected localization, or confirmed gameplay detail. Lunarium is newly released, so community discoveries may refine routes and terminology. Dated news belongs in News & Updates, while stable strategy improvements are folded into the relevant category articles.
Are the rankings and names official?+
Only directly verified game and developer terms should be treated as official. Some early encounter labels, gear examples, and tier placements come from limited launch information or community interpretation. The wiki identifies uncertainty where possible; always compare low-confidence claims against the current build and official channels.

Quick Tips

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Read the overview before committing resources. Lunarium links combat, exploration, and progression closely, so a decision in characters may affect boss preparation, collectible access, or the route through the next region.

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Use a stable checkpoint as your baseline, change one variable at a time, and compare the outcome. This makes it easier to learn parry rhythm, judge a Cloak or Embroidery effect, and separate equipment improvements from simple practice.

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Keep notes on version-sensitive discoveries and revisit official announcements after patches. A newly fixed issue or balance change can invalidate old advice, especially around performance, encounter behavior, and future-content speculation.

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